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Showing posts from September, 2020

Late War US vs Heavy Tanks, or How I Learned to Stop Worrying and Love AT 12

The Americans in Late-War have a perceived weakness in their D-day book: only having one unit with an anti-tank rating above 12. This means a few things, American players can struggle against heavy tanks, and they need a different answer to the heavy tank problem than say Germany or the British. Both of them have the luxury of having ample high anti-tank capability where the difficulty is lining up the shot. This is also the case with the M12 155mm SPG but it’s an unreliable and ultimately unnecessary solution. Only 4 shots per turn is a problem, on 4’s and 5’s to hit I am personally skeptical of its performance. It can work and prove a nasty surprise but I do not think American players should simply have the M12 in their list and feel safe from heavy armour. The answers for american forces are a little more nuanced so we’ll explore these answers in general and move onto some particulars.  Heavy tanks essentially pose two threats, one: difficult to remove high end AT, and two: assault