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Wargame: Red Dragon and Doctrine (Part two)

This was supposed to be the second part of my wargame and doctrine piece focusing on NATO’s airland battle concept and it’s utility in Wargame: Red Dragon. Airland battle is a different beast conceptually that does not lend itself well to direct translation into a significant shift away from the norm of play in the same way Deep Battle does.
Airland battle at its core is about speed (maneuver), precision and lethality. Identify the threat, move to contact with purpose built assets, deliver ordinance accurately and destroy them. This model is to be applied across the entire depth of the enemy force by striking enemy rear areas with artillery and airpower. This prescription is to be applied in the most aggressive possible manner. The initiative is prized in Airland Battle, by exploiting tactical success to achieve operational goals.  
This doctrine is much harder to apply directly to Wargame: Red Dragon. The spirit of Airland battle is already exercised by most players because its objectives are flexible. Deep Battle is a more linear doctrine in the sense that it has more conventional, strict procedures. Part of the problem is also mechanical, the recon assets available in the game are simply not up to the task of collecting enough data to execute Airland Battle effectively. In reality air recon, ground radar, electronic means, and other methods of detecting enemy force concentrations are critical to establish an understanding of the operational situation. This is really a symptom of the divide between simulation and reality. Wargame simply doesn’t have the resolution of simulation to implement these doctrines in any substantive sense.

While Wargame’s limitations may not allow these doctrines to be followed as prescribed exactly, they can be a useful lens for a particular situation or starting point for understanding Wargame better. An understanding of these doctrines, I think, can help players make sense of their units and their roles in combined arms operations simply because most units in the game are the way they are because of one doctrine or the other. Researching these topics definitely made me a better Wargame player. This gathering of context serves a purpose, one which wargamers should understand well; time on recce is seldom wasted.

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