This was supposed to be the second part of my wargame and doctrine piece focusing on NATO’s airland battle concept and it’s utility in Wargame: Red Dragon. Airland battle is a different beast conceptually that does not lend itself well to direct translation into a significant shift away from the norm of play in the same way Deep Battle does. Airland battle at its core is about speed (maneuver), precision and lethality. Identify the threat, move to contact with purpose built assets, deliver ordinance accurately and destroy them. This model is to be applied across the entire depth of the enemy force by striking enemy rear areas with artillery and airpower. This prescription is to be applied in the most aggressive possible manner. The initiative is prized in Airland Battle, by exploiting tactical success to achieve operational goals. This doctrine is much harder to apply directly to Wargame: Red Dragon. The spirit of Airland battle is already exercised by most players because...
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