Written by Jordan A. Vandergragt, Games and Theory special guest. This time on The Games and Theory podcast we talk about some strategies to up your game and crush your enemies in Flames of War. Much of the podcast discussion revolves around having a "theory of victory". The basic idea is that as long as you build a list that has combined arms, (infantry, mobile firepower and at least one bombardment) you can win any match with the right plan of attack. This means a bunch of different things that we ramble about in the episode, but in this article I'll attempt to explain my personal theory of victory for my tournament list, as well as discuss a bit about modeling and preparing the army. It took me far too long to decide what force to play at the upcoming tournament at FDB in Gatineau. We haven't had many local mid-war events since the new dynamic points came into effect, so there are a lot of things I wanted to try. My favourite force for mid war is the British crusad
Task Chair General
Task Chair General is a blog where I share my hobby and explore strategy gaming critically, both digital and on the tabletop.